By Rebelstar without a
cause.
Genre: Arcade: ampersat eater
( Rule 1 of this review is
that I will not be doing any double entendres)
Rebelstar has broken from previous form here by providing a game that’s almost not crap. Despite its less than catchy acronym, I.T.A.S.O.A.Y.J.P.T.S.M is a half decent BASIC snake game. Use QAOP to move the snake around the erm, well let’s call it a maze, and eat the ‘at’ symbols (which I’ve learned are also called ampersats). Each ampersat eaten gains you an extra link in your increasingly ungainly snake.
The game plays at a decent rate and has some appropriate sounds. So what’s wrong? Well not much, I was going to say the scoring was flawed because it increments every move so there is no incentive to eat the red ampersats. But from looking at the code I can see that Rebelstar has already thought of this, and the score is related to snake length already. It’s even got a bit of machine code to refresh data. Ho hum.
Not only that but could I.T.A.S.O.A.Y.J.P.T.S.M be a comment on the psychology of the concept of a High Score? The higher your score the longer your snake? Probably not, and just as well because I’d like to start the challenge with 23691 and a snake length of 41.
But I still say you should
gauge your performance by the length of your snake, and quite predictably there
goes rule 1. Thankyou Rebelstar!
Tipshack: Be especially
vigilant around snake length ~35 as at this point the chuntey field is most likely to cause your attention to wander and make a mistake.
Download here.
Genre: Arcade: ampersat eater
Rebelstar has broken from previous form here by providing a game that’s almost not crap. Despite its less than catchy acronym, I.T.A.S.O.A.Y.J.P.T.S.M is a half decent BASIC snake game. Use QAOP to move the snake around the erm, well let’s call it a maze, and eat the ‘at’ symbols (which I’ve learned are also called ampersats). Each ampersat eaten gains you an extra link in your increasingly ungainly snake.
The game plays at a decent rate and has some appropriate sounds. So what’s wrong? Well not much, I was going to say the scoring was flawed because it increments every move so there is no incentive to eat the red ampersats. But from looking at the code I can see that Rebelstar has already thought of this, and the score is related to snake length already. It’s even got a bit of machine code to refresh data. Ho hum.
Not only that but could I.T.A.S.O.A.Y.J.P.T.S.M be a comment on the psychology of the concept of a High Score? The higher your score the longer your snake? Probably not, and just as well because I’d like to start the challenge with 23691 and a snake length of 41.
Download here.
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