Showing posts with label Eq. Show all posts
Showing posts with label Eq. Show all posts

Saturday, 4 January 2014

Daniel

By Paul Equinox Collins

Genre: Arcade: Existential flinch

This marks Paul’s second entry to the competition and it’s another introspective one.  Done in the 1990’s the game is based on a bonus stage from Super Mario on the GameBoy and named after his then best friend at school, Daniel.  Through Paul, Daniel met and is now married to one of Paul’s exes, and they are now committed Christians.  Paul said he didn’t have time to weave this tangled web into the game, but I would suggest that given the themes explored here – luck, fate, life, death, purpose, longevity, in a way he already has.

 
Ready or not, on loading you leap straight into the game (no introscreen or wait for keypress here) and have to work out what to do.  You randomly appear on one of the 4 platforms at a disarmingly fast rate and must press a key to ‘get’ the object on that platform.  Objects are green crosses (lose a life), clocks (extra time) and yellow boxes (extra life).  There is no scoring to speak of, unless you count the number of goes as such.  The speed of change is too fast to properly target anything, so it is at best guided, at worst random which item you get.  So like life, Daniel is a game of chance.


I tried to play through to the magic number, 256 goes, but annoyingly lost all my lives at the last few tries after plain sailing for ages.  Then it was game over and reincarnation straight back on the trampoline…

Thankyou Paul!

Download here.

Sunday, 15 September 2013

Mental Disorder Pacman


Mental Disorder Pacman
By Paul Equinox Collins
Genre: Maze disorder


What do we have here?  When we thought every possible permeation of Pacman had been done, could it be our humble competition sees an original idea in the genre?

There’s a lot of work in Mental Disorder Pacman, which is HiSoft compiled BASIC (I think).  To quote Paul:

This is "Mental Disorder Pac-Man". You can either play a normal(ish, but crap) game of Pac-Man, or enable one of nine different, exciting mental disorders, which will affect your perception of the game in various ways. Watch out for the ghosts, as they have little or no sympathy for your disabilities.


The ‘normal’ Pacman game is actually ok – despite being character based (which is actually fine with me but not everyone likes it) it has some lovely sounds and looks good.  The key to a good Pacman game is the keyread, you should be able to press the new direction and our little yellow friend keeps moving until that direction becomes available.  Thankfully Mental Disorder Pacman doesn’t have this property, instead favouring the ‘stop dead when new key pressed and frustrate the player’ method.  Also the speed is not constant, Pacman has the occasional burst of speed, making judging those corners even harder (so bonus points natch).


The disorders:

Autism: Pacman has his own little maze.  He may be able to see the ghosts and observe their behaviour when eating a power pill, but to understand and interact with them is not an option.
Anorexia: Not so many pellets, none of which are power pills, and a more slimline Pacman.
Multiple Personality: Two Pacmans, both vulnerable to the ghosts.  Makes for interesting strategy.
Huntington’s disease: Not so easy to control.
Gender Identity: Pacman has a rather fetching ponytail.
Pica: Never heard of this before, some people apparently like eating non nutritious stuffs, eg dirt.  Pacman can eat the walls, makes for an interesting (and easier!) game.
Fregoli delusion: A new one on me, one ghost with numerous forms.
Narcolepsy: Pacman takes the occasional nap.
Catatonia: Poor Pacman cannot move away from the ghosts, but on the upside he knows very little about what they will do to him.


I suppose in summary we can say that life is hard (as is the ‘normal’ version), but some have it harder than others.  Unless you have pica.

Download here, the BASIC source follows the game.  Thankyou Eq!