Collateral Damage
Collateral Damage
By Steve McCrea
Genre: Text - back door
war.
After a long summer pause,
it’s lovely to see another crap game from Steve in the inbox again. This mean he is but one entry away (I think) from
equalling the most games
entered into the CSSCGC since its conception.
Collateral Damage is a nice
little text adventure with, like some of his other games, a point to make. No instructions are provided but it is assumed
you are the president of the United States, and for posterity it should be
noted the USA is currently in an attempt to engineer a military strike against
Syria. The game was submitted before
some surprising events that may actually mean on this occasion, the USA will
not end up bombing another middle eastern country without UN backing (what’s even more astounding is that the UK voted
against being the obedient sidekick). Let's see.
However, enough of that, the
game itself. This is coded entirely in
BASIC and I was ready to think the slow text printing was a carp feature,
though it turned out to be the text wrapping.
The normal text game phrases do not apply here, and you can only type
the words in white from the main text.
The game is short and, depending which route you decide to take, open
ended. I do love the little puzzles and
humour this game is liberally sprinkled with.
The big question is: do you
go east or west down the corridor?
Excellent work Steve.
Download here.
Tipshack: knowing the
structure of a doughnut can be useful to this game. Also, if you choose to, never go to war on an
empty stomach.
HACKSACK: Drone attacks that might not annoy the
locals quite as much as usual. In
line 889 change to LET Z=2.
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