Showing posts with label MykeP. Show all posts
Showing posts with label MykeP. Show all posts

Tuesday, 31 December 2013

Irate Avifauna

By MykeP

Genre: Arcade: Pig Pester

This marks number 5 of the quadrilogy.


I’m probably in the minority in that I’ve never played the original game on which MykeP has based his Spectrum version, but I’m going to assume any similarities are cosmetic.  Using a complex engine that emulates gravity and power accurately would make a very playable game, and Myke’s version applies neither of these properties.

Like his other games it’s a visual treat (especially the gorgeous loading screen) and an audible assault, as the intro screen displays.  To my great surprise this game operates at a playable speed!  Using QAOP to control angle and power, the aim is to hit the green blobs (oops sorry – Pigs) at the top of the screen.  Unfortunately the angle can only be shifted in 15 degree increments, and there are only 3 steps of power.  I may be missing a trick but as far as I can tell each screen is impossible to complete as a result!  (though if someone manages it please tell me how).


There are some lovely success screens throughout this game, but unfortunately I’ve only managed to see them via hacking rather than playing.

Thankyou Myke!

EDIT > The game is actually playable, I made the mistake that you were aiming for the pigs at the top of the screen.  You are in fact aiming for invisible pigs off screen to the right.  To get you started (as per the Excel sheet) to beat screen 1 in one go fire 50 degrees and power 2.

Download TZX here
Download Excel pointers here
 
HACK SACK
Download unlocked version

Saturday, 21 December 2013

UDG Strip Snap

By MykeP

Genre: Catch the Camisole


UDG Strip Snap marks Myke’s 4 entry to his trilogy and the second strip snap game in the 2013 competition.  While Andrew Greene’s version pitted your twitching digits against the might of Sam Fox, UDG strip snap caters for the full range of tastes.  So to begin you select your opponent from the handsome Hank, tasty Tina and the er..KT 81 for the technosexuals I presume, which is a thing apparently.

You also get some lovely nudey UDG graphics and animations, which I can in all honesty imagine my much younger self getting frightfully excited about.

 
It’s standard strip snap rules, last to say ‘SNAP’, or press S in this case, removes an item of clothing.  This version has a financial aspect where items of clothes are sold back when a mistake is made, reducing the tally.  Easy mode really is easy, to lose that round you’d need to be virtually catatonic, but intermediate provides more of a challenge.  The Expert setting is bugged (see hacksack) and has the same time settings as BASIC (bonus points there).

There is a really smart in game easter egg, press ‘E’ on the intro screen and you’ll see what I mean.  Speaking of easter eggs there is a hash scan thingy hiding under the attributes on the loading screen, since I lack the technology to read where it leads I hope someone else can help out here.


They say the brain is the biggest erogenous zone (and after my genitals that’s true) which is good because you’ll need a bit of imagination to get aroused by this game!

(and yes, you do get to see everything)

Thankyou Myke!  A lovely 15th anniversary update to the original version.

Download here.

HACK SACK:

Fix EXPERT setting: LINE 2180 change betspeed to 0.7

Very long pause: change betspeed to 10.

Saturday, 14 December 2013

Burndown Takeout ZX

By MykeP

Genre: Arcade: Reckless driving


This Race ‘n’ shunt game marks MykeP’s 3rd entry into the competition, and what a late spurter he’s proving to be.  For those in the know BDTOZX is based on a modern game of a similar name, in which (after a bit of research) you need to drive in a frightfully unsafe manner, crashing into other cars in order to cross the finish line first.


I actually thought that with the release of Rally Driver in 1984, there was nothing new that could be added to the genre, but how wrong I was.  If RD offered sweaty, palpitating, touch sensitive action, BDTOZX can be described as being at the opposite end of the Spectrum.  And it is from the get go, because as soon as it loads you are treated to an incredibly long pause while it loads, populates, randomizes* and initialises…..stuff.  Though as it turns out this pause seems unfortunately brief because after it comes the ‘music’ which I gather is by ‘My Chemical Romance’ and ‘Lady Gaga’ (as Myke calls them).  While it may be accomplished, it hurts.

A huge amount of work has gone into this game (which I’m not sure I’m doing justice to here), which has numerous nods to modern gaming events like ‘unlockable games’ which of course, fail to work.

 
It’s amazing how slow Spectrum BASIC can be sometimes (thankfully I had a mountain of ket** delivered last week), and I’d say Myke has pushed in all the stops to make it so.  For this game to be exciting in any real sense you have to crank the emulator right up.  But at a pedestrian 3.5MHz you take on a zen like understanding of the world, where you can see everything, and/or nothing, happening all at once.  And while a nicely drawn (and it is nicely drawn) explosion can pump up the adrenaline at faster speeds, it takes on a more poetic, contemplative angle at the snail’s pace BDTOZX was intended to run at.

Good fun this, crank up the emulator, have a look through the code at all the references, and be generally impressed with an accomplished piece of absolute carp.

Great work and thankyou Myke!

Download here.
* why did the speccy ROM use ‘z’ in randomise, for shame?
**chup

Saturday, 7 December 2013

Super UDG FighterZ 2 Turbo

By MykeP

Genre: Arcade: Wear you down.


It’s fair to say we have a game here of epic proportions.  In part it is a rework of a game written in 1998, and with its 2 sided tape, introduction, great graphics and numerous characters with backstories it’s going to have to try bloody hard to be crap.  Thankfully it doesn’t disappoint.

You start naturally enough with side 1, which following an excellent loading screen (with some more chortleworthy easter eggs) gives us game and character info.  You may notice that SUFTT bears a passing resemblance to some classic coin op beat ‘em ups like Street Fighter, and like most of them it continues the tradition of barmy backstories and stupendous mismatches (a cowboy versus an alien?).  The 10 characters weave a tangled web of various grudges of one type or another, and the only solution is obviously to have a fighting contest where you kick and punch each other into submission.


It’s worth mentioning that SUFFT pushes the spectrums memory to the limits (which the total of 9 minutes loading attests to), and Myke had to drop 2 characters and the redefine keys option to save memory.


Onto side 2 and the game itself.  There are so many nice touches here, great graphics, logos, menu screen – so good that it nearly doesn’t belong in the competition.  But like so many other games it comes good (well, crap) when it comes down to the gameplay.  We can probably get Myke on the trades description act for having the audacity to have the words ‘turbo’ in the title!


Once you have selected your character you have to win 3 bouts each against 2 randomly selected opponents, then you fight your nemesis.   If you make it that far, win or lose you get a victory or failure message specific to the character.


The fight is a fairly simple affair, and the same graphics are used every time (though there is a lovely detailed backdrop).  The moves available are flying kick, punch, kick and block.  Which move is successful depends on how many character cells you are from your opponent.  Like a lot of beat ‘em ups there are certain moves that do more damage than others and the player can easily win if relying solely on them.  The AI is actually quite good so if you play ‘properly’ you will find the game surprisingly challenging, and dare I say it – enjoyable (especially if using an emulator you crank the processor up to 14MHz).

So, Super UDG FighterZ 2 Turbo is definitely worth a go, but steel yourself for a potential physical and psychological beating, especially if you get to hear the deadly putdown by ZX-8100.

It looks like you’ve got jam all over your face”

Ouch.

Thankyou Myke!

Tipshack: win every fight – walk into your opponent and hold down ‘P’, you will take some hits but will always land more yourself.

Download side 1 here.
Download side 2 here.

Thursday, 14 November 2013

Cheerful Chicken

By MykeP

Genre: drop ‘n’ don’t hatch


This is more, or less, based on the modern game character of a similar name.  Those familiar with it will know it involves button (or pad) mashing in order to lay as many eggs as possible, and that this version bears little to no resemblance whatsoever!  The ever increasing number of sprites to be drawn on the screen presents a problem for the spectrum coder: how to maintain game speed and keep pushing those pixels around?  Well, with some lightening fast machine code, clever game design and general use of nifty tricks it is more than possible to make a playable version for the good old ZX-Spectrum.

But this is the CGC, and thankfully MykeP has used none of the above!

 
Fans of loading screens be sure to turn off turbo load and appreciate the lovely easter eggs hiding under the attributes.  This chicken based game is programmed in BASIC and marks an excellent first entry from Myke.

I've not played any modern version, but I think I've got to grips with the gameplay here.  Press the any key and the chicken lays an egg, fail to press a key before a random counter winds down and they hatch.  It is not actually so much about button mashing, as button holding, as that suffices to keep the game going!  The number of eggs on the screen is your score.  So naturally it is fairly easy to accrue a large number of eggs, and equally naturally the spectrum slowly grinds to a halt giving S.N.A.I.L a run for its money!  I suppose in this sense the biggest challenge is one of inner strength, how long can you bear to keep mashing a key  and watching your poor spectrum get tortured?


Nice presentation, lovely beeper music, and an unplayable load of old carp that is most welcome in the competition!

Thank you Myke!

Download TAPE here.