Sunday, 8 December 2013

Crisp Snatcher

By Steve Broad
 
Genre: Arcade: Catch the crisps.


Crisp  Snatcher was apparently created in 1984 with the intention of setting the blossoming games market on fire.  Steve presumably just never found the right software house, but perhaps he should have sent a copy to The Power House, the company that saw SQIJ fit to unleash on the world because Crisp Snatcher is a confusing buggy howler of a game!
 


Once we start the game we are assaulted by a gaudy display that would have William Burroughs running from the telly, and we encounter the first bug .  Like SQIJ, Crisp Snatcher has a keyread bug!  They are supposed to be 6,7 and 0 but for some reason occasionally they just don’t register - Excellent work!
 
Once you manage to engage with your rubber keys you can begin.  Yellow crispy like blobs descend from the sky and you must catch them in your bag, but beware the green errr thing, that travels from left to right occasionally dropping crystals of glass.  Of course it does.  The crisps fall too quickly and you move too slowly to be able to catch them, and it’s not clear what the laser even does!
 


Or am I doing something wrong?
 
A really nice touch is that after the inevitable GAME OVER message, when you try to restart the game crashes!
 


A superb piece of crap gamesmanship.
 
Well done and thankyou Steve!
 
Download here.

Saturday, 7 December 2013

Mountains of Ketchup

By Rebelstar without a cause
 
Genre: Adventure sauce
 
Mountains of Ketchup (a pun on the ZX Spectrum adventure classic Mountains of Ket of course) marks Rebelstar’s 15th entry to this year’s CGC.  First impressions suggest a rather simple poorly presented BASIC adventure (though is faithful to Ket’s layout) but don’t be fooled – still condiments run deep.



I like the use of action keys instead of typing commands, and the fact there is no limit on how much you can carry (though I’m not sure if I could carry a lawnmower and a mine detector at the same time in reality).
 
I’m not going to spoil the surprise but in addition to the simple text puzzles, there are some built in arcade style mini-games embedded in MOK which brought the biggest smile to my face.
 

Mountains of ketchup is tinged with tripe but is an excellent kernel of an idea that I’d love to see expanded upon.  I have to say I was disappointed it finished so quickly!
 
It’s crap, but play it, really – it’s great.

Thankyou Rebelstar!

<What the hell are the slippers for?>
 
Download here.
Download Game Map.

Super UDG FighterZ 2 Turbo

By MykeP

Genre: Arcade: Wear you down.


It’s fair to say we have a game here of epic proportions.  In part it is a rework of a game written in 1998, and with its 2 sided tape, introduction, great graphics and numerous characters with backstories it’s going to have to try bloody hard to be crap.  Thankfully it doesn’t disappoint.

You start naturally enough with side 1, which following an excellent loading screen (with some more chortleworthy easter eggs) gives us game and character info.  You may notice that SUFTT bears a passing resemblance to some classic coin op beat ‘em ups like Street Fighter, and like most of them it continues the tradition of barmy backstories and stupendous mismatches (a cowboy versus an alien?).  The 10 characters weave a tangled web of various grudges of one type or another, and the only solution is obviously to have a fighting contest where you kick and punch each other into submission.


It’s worth mentioning that SUFFT pushes the spectrums memory to the limits (which the total of 9 minutes loading attests to), and Myke had to drop 2 characters and the redefine keys option to save memory.


Onto side 2 and the game itself.  There are so many nice touches here, great graphics, logos, menu screen – so good that it nearly doesn’t belong in the competition.  But like so many other games it comes good (well, crap) when it comes down to the gameplay.  We can probably get Myke on the trades description act for having the audacity to have the words ‘turbo’ in the title!


Once you have selected your character you have to win 3 bouts each against 2 randomly selected opponents, then you fight your nemesis.   If you make it that far, win or lose you get a victory or failure message specific to the character.


The fight is a fairly simple affair, and the same graphics are used every time (though there is a lovely detailed backdrop).  The moves available are flying kick, punch, kick and block.  Which move is successful depends on how many character cells you are from your opponent.  Like a lot of beat ‘em ups there are certain moves that do more damage than others and the player can easily win if relying solely on them.  The AI is actually quite good so if you play ‘properly’ you will find the game surprisingly challenging, and dare I say it – enjoyable (especially if using an emulator you crank the processor up to 14MHz).

So, Super UDG FighterZ 2 Turbo is definitely worth a go, but steel yourself for a potential physical and psychological beating, especially if you get to hear the deadly putdown by ZX-8100.

“It looks like you’ve got jam all over your face”

Ouch.

Thankyou Myke!

Tipshack: win every fight – walk into your opponent and hold down ‘P’, you will take some hits but will always land more yourself.

Download side 1 here.
Download side 2 here.

Saturday, 30 November 2013

Dearest Urinals


By Steve McCrea

Genre: Text: typing pirates


Garrrr!  Come ‘ere Jim laaaad, come sit on Cap’n Long John Silver’s knee, I ahhzz a deal for ye.  See this in my chest me hearty?  That be a ZX-Spectrum, the finest booty I’ve ever swagged during my sweet trade, from a bald pated lubber while aaat port o’ Cambridge.  Let’s be playing a grand game, called dearest urinals – that be an anagram of the finest story evarrrr told me hearty.  This cassette I be holding here has but one and twenty kilobytes of text from it, some fine graphics to boot and makes fine use of the F, the Z and the X.

 

Now then matey, here’s what we do.  Said Speccy be quoted a passage from said book and you must unjumble them there letters as quick aaaazz you can, the longer you wait the further me and my gen’lmen o’ fortune go.  First one to treasure island wins, or rather Jim laaad, if the jolly roger gets thaaar first, the squiffies aboard your swaggy will experience a keelhauling they’ll never forget.

Thankyou Steve!  (Now pass the grog)

Download here.

EDIT - reading that back I realise at some point I lost 'Pirate' and took on 'Cornish'

Thursday, 14 November 2013

Cheerful Chicken

By MykeP

Genre: drop ‘n’ don’t hatch


This is more, or less, based on the modern game character of a similar name.  Those familiar with it will know it involves button (or pad) mashing in order to lay as many eggs as possible, and that this version bears little to no resemblance whatsoever!  The ever increasing number of sprites to be drawn on the screen presents a problem for the spectrum coder: how to maintain game speed and keep pushing those pixels around?  Well, with some lightening fast machine code, clever game design and general use of nifty tricks it is more than possible to make a playable version for the good old ZX-Spectrum.

But this is the CGC, and thankfully MykeP has used none of the above!

 
Fans of loading screens be sure to turn off turbo load and appreciate the lovely easter eggs hiding under the attributes.  This chicken based game is programmed in BASIC and marks an excellent first entry from Myke.

I've not played any modern version, but I think I've got to grips with the gameplay here.  Press the any key and the chicken lays an egg, fail to press a key before a random counter winds down and they hatch.  It is not actually so much about button mashing, as button holding, as that suffices to keep the game going!  The number of eggs on the screen is your score.  So naturally it is fairly easy to accrue a large number of eggs, and equally naturally the spectrum slowly grinds to a halt giving S.N.A.I.L a run for its money!  I suppose in this sense the biggest challenge is one of inner strength, how long can you bear to keep mashing a key  and watching your poor spectrum get tortured?


Nice presentation, lovely beeper music, and an unplayable load of old carp that is most welcome in the competition!

Thank you Myke!

Download TAPE here.

Saturday, 9 November 2013

Monkey Doo's Fruit Salad

By Retromad

Genre: Arcade: Fruit flinch


This ace BASIC game features Monkey Doo, remember?  Everyone’s favourite t-shirted manky, mange ridden Monkey puppet from the 80’s?  No, well maybe that’s because Retromad failed to keep copies of his earlier C15 tapes, or one of the big software houses failed to spot a smash hit when it dropped on the doormat.  No matter, as Monkey Doo is now available again for the ZX-Spectrum, and this time it’s the full package – game, inlay and hit single, yes, I said hit single.


Monkey Doo’s Fruit Salad gets off to a great start as it is supplied as a z80 file on which you have to type RUN to start.  Then follows a loonnnnnggg intro with piccies, beeps, references to the Grattan catalogue, and some instructions along the way.  The aim of the game is to make Monkey Doo 8 fruit salads, not just any old fruit salad mind – it has to be composed of an apple and a orange and a banana and a cherry (different to the one on the inlay which appears to be festooned with Monkey stools, or perhaps blackberries).  There must be no fruplicates (that’s shorthand for fruit duplicates in order to save time) and you have to think quick – if you don’t press the right key in time the game is over and all the fruit salads are lost.  1 fruit salad is manageable but each time it speeds up.  Press A for Apple, B for Banana, C for Cherry and O for Orange, when a fruplicate appears press D to discard.

Sounds complicated?  Don’t worry if so, because Retromad has supplied a catchy hit single to help you remember what to do.
MDFS is both crap and brilliant.  It encapsulates a lot of emotions, it looks and sounds like an early 80’s bit of homebrew but there are no bugs and it’s addictive to play.  I found myself wanting to get to the next level, but mind and body don’t always seem to collaborate fast enough, each time I read the words “HERE COMES THE FRUIT” I was genuinely nervous about completing the level.


So far I can only make a pathetic 5 fruit salads (poor Monkey Doo), but for the person who completes the game there is a prize – just jot down the London phone number and give the code.  Yes I’ve peeked at the program to see that, and yes I was tempted to ring the (probably made up) number and give the code.  I could of course be wrong and there is actually an amazing prize – but there’s only one way to find out – GET PLAYING!

Thankyou Retromad!

Download game here.
Download Inlay here.
Download ‘hit’ single here.

Tuesday, 5 November 2013

Maggie Thatcher: Milk Snatcher

By Steve McCrea

Genre: Arcade: Rickets



Firstly, congratulations to Steve on his world record 22nd entry to the CGC.


This entry takes us all the way back to 1971, and you are a primary school teacher trying to evade the milk snatching talons of Margaret Thatcher.


It’s actually a pretty nice maze game, the object of which is to run around the school desks collecting milk and giving it to the pupil most in need.  Instead of the traditional symptoms of malnutrition, this game demonstrates need for milk by the sprite flashing on and off!  Once delivered, another carton appears elsewhere in the maze (you can only carry one at a time naturally) and you continue until you’ve done 12 pints or Maggie gets you.  The further you progress in this maze Maggie seems to become better at chasing you, to the point that it does get pretty frantic toward the end of each level (Steve informs me Maggie uses A* pathfinding!).


MT:MS has plenty of crap qualities but I must confess to being disappointed to have completed it so quickly, so it can’t be that bad eh?

 The game is silent, apart from when Maggie does catch you, and you hear her utter those terrifying words… “I want milk”.

(either that or ‘I like pomme frites’, I can’t quite tell).

Thankyou Steve!  There’ll be an appropriate prize with your name on it at the end of the year.

Download here.