Showing posts with label CGD. Show all posts
Showing posts with label CGD. Show all posts

Wednesday, 16 October 2013

Toader

By Yoshiatom

Genre: Dogger

Here we have Yoshi’s second entry to the CGC, this time authored with the powerful utility that is C.G.D.


As the title screen suggests this is not any old frogger game, it has a story to tell.  Toader shows a dystopian future, in which sea levels have risen to the point that humans have evolved into some kind of grotesque amphibious creature.  Technology has taken over, resulting in luxury flats* stalking the waterways trying to devour you.  To begin with they are slow enough to deal with, but soon enough, they become self aware and turbo loaded – resulting in an unplayable load of carp.


100 pounds** to anyone who completes all 3 levels without cheating (I’ll know..)

Thankyou Yoshi!

*there’s an outside chance they might be cars.

**not really.

Download here.

Saturday, 27 July 2013

Futuristic F1 Championship

By Spud

 Genre: Race ‘n’ Cheese

I can’t help but feel I’ve made a rod for my own back here! here we have another entry made using CGD (Classic Game Designer).

 
Picture the scene: it is the year 2143 and it gives me enormous pleasure to say that humanity’s biggest problem is over regulation of Formula 1 racing.  To counter this a new dangerous form of racing has evolved: F FEET.

Motor racing isn’t exactly my thing but as far as I can tell the winner is the one who goes fastest and crosses the line first.  And while using the standard QAOP this may be easy enough, but in FF1C you need to achieve this feat with your own feet!


 At first I genuinely thought you were supposed to play FF1C with your feet, but I’ve since worked out from spud’s nonplussed reply to my email mentioning this that it actually refers to the sprites feet in the game – not the players.  Didn’t stop me having a go though, still managed to complete it.

 


This game makes some of the bugs in my game designer annoyingly apparent – some of the directional blocks make the sprites flicker badly (more accurate would be disappear), and another one that corrupts the font.

Another kernel of a good idea, but compliments to spud for making it crap.  As per the rule – spud now owes us a good game made with CGD (outside of the CGC).

 Thankyou spud! (also the 'effort' prize for the amazing loading screen!)

 Download here.

The Lost Treasure of Something

By Rebelstar without a cause.

Genre: Arcade: floppy disk hunter

Like the previous entry, Rebelstar has used the powerful utility that is CGD to create this game.  And it’s a guddun.



As the title suggests there is not much in the way of a backstory, but the object of the game is to collect the yellow floppy disks (or treasure chests if you like) then make your way to the exit.  It’s actually pretty challenging as the guardians of said treasure chase you continuously.  You have to work out how they move and employ a strategy to lure them away or get a solid wall inbetween you.  There is also a beautiful luminous snake swimming away in the middle of the screen.

 

If you don’t like the old school early 1980’s games that use UDGs and move in character spaces, then this game will definitely seem crap to you.  But for me it’s a sheer pleasure, perhaps especially so as it uses my own game designer – so I am predisposed to be fascinated as to which features it uses.

 Things that do make it crap are the absence of any effects when you complete or fail the level, the border colour could match the game better, and there is only 1 level.

In fact the disappointment I felt when a level 2 failed to appear suggests to me we have a good game here.  One that I hope Rebelstar soups up a bit, gives more levels, a backstory, a loading screen, and maybe a spot of music (but this would not be a game I want to see in the CGC inbox).

 Thankyou Rebelstar!

 Download here.

Friday, 26 July 2013

Pixy the PIxel

This entry from Lee Spoons uses a new, groundbreaking game designer that will be hitting the shops soon called C.G.D (Classic Game Designer).  So with such a powerful tool at his disposal, let's see what Lee has come up with (and it had better not be a lazy hack of my Pacman demo).


Ah.

This is a pacman game in which all the sprites are replaced with single pixels, which to my eye looks very atmospheric.  It would also be a playable game, if the ghost sprites weren't invisible when on blank background!  You can only see them moving as they overshadow the pellets.

It drew me in though, as it is so difficult.  I'm pleased to say, by chance as much as anything that I managed to complete it.

So, Pixey the pixel is a bit crap, but I'd say it's a seed that could sow a mighty oak if explored further...

Thankyou Lee!